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Play Go The Stones VideoRules of Go - Part 1
Two players, using either white or black stones, take turns placing their stones on a board. The goal is to surround and capture their opponent's stones or strategically create spaces of territory.
Once all possible moves have been played, both the stones on the board and the empty points are tallied. The highest number wins.
As simple as the rules may seem, Go is profoundly complex. There are an astonishing 10 to the power of possible board configurations - more than the number of atoms in the known universe.
This makes the game of Go a googol times more complex than chess. To capture the intuitive aspect of the game, we needed a new approach.
We created AlphaGo, a computer program that combines advanced search tree with deep neural networks. These neural networks take a description of the Go board as an input and process it through a number of different network layers containing millions of neuron-like connections.
We introduced AlphaGo to numerous amateur games to help it develop an understanding of reasonable human play.
Then we had it play against different versions of itself thousands of times, each time learning from its mistakes.
Over time, AlphaGo improved and became increasingly stronger and better at learning and decision-making. This process is known as reinforcement learning.
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Therefore, Black wins by one point. This was a very simple game and some of the rules did not arise. However, playing over this game will show you what Go is about.
The Rule of Capture An important rule of Go concerns the capturing of stones. We will first show you how stones are captured, then show how this occurs in a game.
Liberties The lone white stone in Diagram 3 has four liberties. If Black can occupy all four of these points, he captures the white stone.
Suppose, for example, that Black occupies three of these liberties in Diagram 5. The white stone would be in atari and Black would be able to capture it on his next move, that is with 1 in Diagram 6.
Black would then remove the white stone from the board and put it in his prisoner pile. The result of this capture is shown in Diagram 7.
At the edge of the board a stone has only three liberties. The white stone in Diagram 8 is on the edge of the board; that is on the first line.
If Black occupies two of these liberties, as in Diagram 10, the white stone would be in atari. Black captures this stone with 1 in Diagram The result of this capture is shown in Diagram A stone in the corner has only two liberties.
The white stone in Diagram 13 is on the point. If Black occupies one of these points, as in Diagram 15, the white stone would be in atari.
The result is shown in Diagram It is also possible to capture two or more stones if you occupy all their liberties.
In Diagram 18, there are three positions in which two white stones are in atari. Black captures these stones with 1 in Diagram The results are shown in Diagram Any number of stones making up any kind of shape can be captured if all their liberties are occupied.
In Diagram 21, there are four different positions. Black 1 captures twelve stones in the upper left, four stones in the lower left, three stones in the upper right and three stones in the lower right.
When you capture stones in a game, you put them in your prisoner pile. Then, at the end of the game, these captured stones are placed inside your opponent's territory.
Top players participate in professional leagues, and championship matches draw large television audiences.
With the creation of the internet, amateurs from all over the world can now meet each other for games while in their own homes and watch professional players compete.