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Thus an elf can be either a ranger, fighter, or spellweaver. The classes are not restricted as to what weapons they can use, although they have different starting skill levels.
The game begins with only the main character. Throughout the quest, the player will be able to recruit additional characters of different races and classes.
The game allows players to create a party with up to four characters. There are eight primary attributes , and an extensive array of talents.
The broad categories are Combat talents further divided into 13 talents with specific weapon types , Magic Talents consisting of individual spells and Regular Talents containing 24 talents divided into 5 sub-categories, governing the character's non-combat skills, from crafting to social interaction.
As characters complete quests or kill enemies, they gain experience points , which can be used to increase attributes or improve talents.
Each character starts with a different collection of talents, and more can be learned at trainers for a fee. During the game, the characters can learn various alchemical, archery and blacksmith recipes, then assemble materials to make weapons, ammunition, potions, lockpicks and so forth.
Most of the interactions in Drakensang require skill checking. When a character skins a slain wolf, for example, three rolls are made against the character's Cleverness, Courage and Intuition.
If they pass the test the rolled numbers are lower than the attributes , then the action is immediately successful. When one or more attribute tests fails, the points in Animal Lore talent are used to compensate for the missing points.
If the test is still not passed, then the character fails to gain anything from the animal. Other actions, from picking locks to casting spells, also use the same mechanic.
In case of spells, the amount of remaining talent points is also used to determine the spell's effectiveness. Each character has a certain amount of AE that can be used to cast spells, with the cost in AE dependent on the spell's power setting.
AE is slowly regenerated or can be replenished by potions. The effectiveness of each spell depends on its power level and other factors.
Combat in Drakensang is executed in real time, with all characters acting at the same time. Each activity requires a specific number of time units to execute, and can be interrupted before it completes.
The player can pause the action and queue orders to party members. While offensive spells never miss they can still "fizzle" if the skill check fails , the result of physical attacks are determined by checking an attacker's chance to hit and the target's dodging or parrying ability.
After inheriting Ardo's house, the main character is chosen by the oracle of Umbracor, the Dragon Emperor, to be champion of the Dragon Quest.
At the marshes of Moorbridge, the party stops an infestation of undead and saves the Archmage Rakorium.
In the Blood Mountains, the party retrieves Book of Serpent from a ruined castle where the Dragon cultists are planning dark magic. Finally, they travel to Grimtooth Castle, which has been overrun by orcs and dragon cultists, to obtain the Dragon Eye.
Upon defeating the boss of each quest, the hero retrieves the components of a powerful suit of armor. The character's next task is to find the Adamantine Heart.
Doing so requires traveling to the underground dwarven city of Murolosh. However, to gain permission into the city, the party needs the assistant of an emissary named Gerling, who has traveled to the town of Tallon.
In Tallon, the party is drawn into a struggle to save the town from a horde of orcs, then eliminate Jafgur, a young fire dragon raised by the Dragon Cultists.
With the help of Dwarven Prince Aron, they manage to slay the dragon. Once invited to Murolosh, the main character helps investigate an attempted assassination and save Salina, an acquaintance met in Avestrue.
Afterwards, they gain the means to enter the undead-infested Deeps of Gruldur, to acquire the final component for the armor.
Back to Murolosh, the party find that Arombolosh the Dwarf King has been possessed by Jafgur's heart crystal, which was put on his crown as per tradition.
They successfully subdue the king and destroy the crystal, foiling the cultists' plan once more. The party then travels to Fire Falls and discovers the Adamantine Heart.
As it turns out, it is the heart crystal of Umbracor the Dragon Emperor. Pal Na'Thar, last of the cyclops and Umbracor's oracle, has been guarding the heart and keeping it out of Ardakor's reach for centuries.
The Dragon Quest is meant to find his successor. The Heart is then stolen away by Malgorra, a sorceress and Dragon Cultist. Pal Na'Thar forges a weapon for the Dragon Champion and urges the party to retrieve the Heart and put an end to the cultists' plan.
On Drakensang Mountain, King Arombolosh assembles his best warriors and storm the cultists' fortress.
Assisted by the dwarves, the party eventually confronts Malgorra, who transforms into a great, hydra-like dragon. The party defeats Malgorra, but Ardakor successfully consumes the Adamantine Heart.
However, with Archmage Rakorium's magic, Umbracor's soul awakens from the heart and takes over Ardakor's body. Umbracor commends the bravery of the party and flies off to the sunset.